

With the paths set, you can now import models. Note: these paths are remembered when 3dsmax is shut down. If the paths are set incorrectly, the importer will complain during import when it cannot find textures or shaders. Sources in Mods\Source\Data\Art\Shaders in the FoC installation folder.įor UaW you should do similarly: extract g, add the folder and add Add a single shader folder, identifying the shader Loading textures and fx files when creating DirectX9 materials.įor EaW and FoC it is recommended to extract both g into differentįolders and then add those folders to the list (FoC first, since that The importer will look in these folders for the tga/dds files when Use the + and - buttons to add/remove texture and shader paths before (you may need to explicitly click it again). Now select "Alamo Object Importer 1.0" from the Utilities list MAXScript sub-panel, and click "Run Script". To import a model, go to the Utilities Panel (with the hamer icon), open the Set the initial heap allocation to a more comfortable amount, say, at least 150 MBytes. Open Customize > Preferences and go to the MAXScript tab.Copy alamo2max.ms to the "Scripts" directory in your 3ds Max installation.

#3DS MAX STUDIO HARDPOINTS INSTALL#
Install Petroglyph's Alamo Exporter for 3D Studio Max.Īs described, make sure you install the correct Service Pack as well.įor 3d Studio Max 2013, this is not required (since the exporter doesn't work for 3d Studio Max 2013), but then you won't be able to import proxies and dazzles. To ensure that the importer works properly, please make ensure the following prerequisites are met before installing and using the importer: Alamo Object Importer 1.1 for 3D Studio Max 6, 8, (270 kB).With this importer comes great responsibility. Similarly, proxies will not be imported in 3d Studio Max 2013. Note that if an imported model has dazzles they will not be imported in 3d Studio Max 6, ,īecause Petroglyph's exporter for those version does not support dazzles. The Alamo Object Importer lets you import.
